• BenFranklinsDick@lemmy.world
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    1 month ago

    I don’t believe those numbers for a second, and they’re trying to charge 3k for access. That’s absurd.

    • Dr. Moose@lemmy.world
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      1 month ago

      it’s 100% that they count mobile games as “gaming” so grandma and grandpa playing candy crush and wordle are “gamers” now. They list 11% on console but even that seems high. 23% on PC probably includes wordle too.

      • boonhet@lemm.ee
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        1 month ago

        It might, but PC would definitely have its share of older gamers. MMORPGs for an example, attract them. I believe the oldest I ran into in my Runescape days was over 70. Of course that’s if you believe peoples’ claimed ages.

        • yokonzo@lemmy.world
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          1 month ago

          My girlfriends 70 year old nana plays horizon zero dawn on PS4, in her words “i die a lot but I’m enjoying it”

  • settoloki@lemmy.one
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    1 month ago

    Does this include mobile games and especially gamefied gambling like candy crush etc because that I can believe.

    • RubberDuck@lemmy.world
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      1 month ago

      Yeah the conflation of mobile gaming with PC and console gaming is just bad. I don’t know how the cut should be made tbh but this seems silly.

      On the other side, more and more midlife+ in online games like Helldivers, cod and such.

    • XTL@sopuli.xyz
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      1 month ago

      It is tempting to assume that older gamers exclusively play low-fidelity games on their smartphones. This is simply untrue.

      While mobile is certainly the biggest part of the games market in terms of revenues, 55+ gamers account for 23% of monthly PC gamers and 11% of monthly console gamers.

  • umbrella@lemmy.ml
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    1 month ago

    my age old prediction will come true: bingos will be replaced by lan houses just you wait.

  • sylver_dragon@lemmy.world
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    1 month ago

    Ya, not surprising. I’m in my late 40’ and game. My father was gaming in his 70’s until his death. My mother, also in her 70’s, plays Minecraft. Video games aren’t the domain of kids anymore. The kids who played them grew up and some folks started to take to them in their later years. They are just another form of entertainment now and not some nerdy, niche thing. Quit trying to gatekeep fun.

    • Asafum@feddit.nl
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      1 month ago

      I wish this idea caught on to a larger portion of society. There’s a dating site that has questions you can answer and see what a potential match has answered, one of which was “are computer games childish?”

      An unfortunately large portion of women (ages 30-45) who answered that answer “yes” :(

      (I’m not looking for men so I don’t know how they respond, I wasn’t trying to be sexist lol)

  • oo1@kbin.social
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    1 month ago

    how’d they get from 26% in one segment to “almost one third” headline?
    Who the fuck buys this drivel for £3,000

    Surely if someone is buying research, they dont want to literally buy hype.

  • fibojoly@sh.itjust.works
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    1 month ago

    And my kids absolutely will get access to my Steam library after I’m gone. We’ll see what they think about all those AVN, haha!

  • 3volver@lemmy.world
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    1 month ago

    This is also very likely due to older people seeing gaming as an affordable and enjoyable hobby, which would raise the average age. Gaming is the most accessible it has ever been, so it’d make sense.

  • HubertManne@kbin.social
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    1 month ago

    Im sorta surpised as even when I was in high school video games were something that was considered nerdy. Most had played them but it was considered a bit like comic books, cartoons, and toys. Something you grew out of. I would expect it to not be a major share until I am well over 55+. I though at first maybe it was just people getting new into it like mobile but the article says they make up 23% of the pc gamers and 11% of console (heck I don’t even play console anymore). I wonder if some were influence by their kids?

  • Emmie@lemm.ee
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    1 month ago

    Gaming never truly recovered after the 2003 late golden age and 2006 fall when the first microtransaction released. Sims 2, kotor, Jedi outcast, fable, dark messiah, command conquer, wh40k dawn of war, battle for middle earth, morrowind, fallout 2, icewind, baldurs, system shock, tw medieval 2, cod 2, neverwinter, half life, gta sa, civ 4, aoe 2- most are still better than modern equivalents except graphics and QoL

    The rare brief time when the big money flowed and fuelled innovation instead of playing it safe and stale. Almost everything today is just a rehash of that era with slapped microtransactions on top

    • Fades@lemmy.world
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      1 month ago

      This is an absolutely absurd out of touch take. High quality games by indie devs is more common then ever, we are seeing a resurgence of story driven games that have ZERO MTX.

      I got some news for ya pal, “gaming” is not Ubisoft and EA. For example, Sony’s exclusives: horizon, spider man, god of war, the last of us, uncharted, and that is ONLY SONY.

      In the milsim genre there is a HUGE renaissance of games like ground branch, grayzone, six days in fallujah, etc. this is the case for many genres right now and has been for years at this point.

      You are quite literally judging the ENTIRE fucking industry on a few big name studios and the shit they push out.

      Putting that aside for a moment, even then, your take doesnt reflect reality. Sony is one of the biggest right now studio wise in console games and they’ve been bridging the gap to PC for years now.

      https://www.msn.com/en-us/entertainment/gaming/ps5-emphasizes-player-engagement-over-game-sales-according-to-sony/ar-BB1mnlvf

      In a shift from previous strategies, Sony has revealed a new focus for the PlayStation 5 that prioritizes increasing the amount of time users spend playing on the console, rather than solely concentrating on the quantity of game sales. This strategic change reflects an evolving consumer behavior observed during the era of the PS4, aiming to boost profitability through enhanced engagement within the PlayStation ecosystem

      If anything, the big dogs are walking away from mtx and sales numbers and focusing on what makes good games that bring people back.

      Furthermore,

      https://www.gamespot.com/articles/playstation-exec-believes-game-developers-will-prioritize-immersive-narratives-over-ever-improving-graphics-in-future/1100-6523668/

      The man who heads PlayStation Productions and product at PlayStation Studios believes that the future of gaming will be about “immersive narratives.” In fact, Asad Qizilbash thinks developers will focus on emotional storytelling over visual fidelity in the future.

      Which takes down your other stance about how it’s only about graphics these days. Again it’s not just the big dogs, have you seriously NOT seen the insane amount of extremely popular games that use retro styles? Years and years old like hotline Miami, or brand new like animal well, etc. it never stopped.

      Video game dunkey’s BigMode studio is yet another great example of these concepts and priorities reaching popularity and approval

      almost everything today is a rehash

      You are simply telling on yourself here. We get it, you are not connected to where gaming is today, whether that be due to nostalgia or perhaps a hyper focus on a specific niche, but to judge the state of the entire goddamn industry based on that?

      Bottom line: make ann effort to actually play some well received and highly regarded games just from the past five years and you’ll understand why your take is hollow.