• Etterra@lemmy.world
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    1 year ago

    Okay we can’t keep having to go accept these rewards, it’s wrecking our production flow. So we hired Larry here to be our official award acceptance guy. Oh and those new shelves have been finished so we’ll be getting all the trophies out of the break room by tomorrow.

  • Billegh@lemmy.world
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    1 year ago

    This is the industry’s plan to finally catch up to Larian. Sadly, they still haven’t figured out what they actually need to be doing with all of that free time though.

  • ansiz@lemmy.world
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    1 year ago

    I’m still having so much fun with this game that the lack of DLC hurts my feelings, lol! I’m just amazed they didn’t give Larian a blank check to do anything DLC wise once the awards kept flooding in.

    • Björn Tantau@swg-empire.de
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      1 year ago

      Oh, they definitely could have done DLC. But they didn’t want to. They just didn’t feel like it. And I think this shows how great this studio is. Instead of making a shit-ton of money with some mediocre DLC they instead opted to follow their passion.

      • ansiz@lemmy.world
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        1 year ago

        I think any DLC would have been far from mediocre. Given how much post release support they’ve done, I have no doubt DLC would have been stellar. But that’s my point, the passion for the core game is so clear! But I’m excited to see what the mod community can do with good tools.

        • boonhet@lemm.ee
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          1 year ago

          Might just be my opinion, but DLC in this game would’ve had to be what we used to know as an expansion pack. Think Age of Empires games where the expansions added completely standalone campaigns.

  • unmagical@lemmy.ml
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    1 year ago

    Why can you win awards for games that are still under development? Doesn’t that indicate the game isn’t finished and you’re rewarding something that people might not necessarily see?

    • PythagreousTitties@lemm.ee
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      1 year ago

      Balders Gate 3 was released awhile ago. What are you talking about?

      Do you think companies release a game and then send everyone home and shut the company down lol

      • cdipierr@lemmy.world
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        1 year ago

        No, any business major could tell you they release the game, then lay everyone off and sell the IP for parts!

    • halcyoncmdr@lemmy.world
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      1 year ago

      You do realize that after a game ships, they’re still working on fixing bugs, adding new content post-release, right? That’s still development time. They don’t just send out a game and move on.

      Well, some developers seem to, but not most, and definitely not the good ones.

      • Thassodar@lemm.ee
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        1 year ago

        The Manor Lords dev came out recently saying the opposite of this, basically there shouldn’t be an endless grind after the release of the game. He seems not to be bound to the “ultra-popular game gotta get content done ASAP” grindset previous games got sucked into.

        I’ve never played Manor Lords, and barely played Palworld, but there are so many games out now why sink 100 to 200 hours into a popular new release, only to complain about the lack of content a week later?

        • Mirodir@discuss.tchncs.de
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          1 year ago

          There shouldn’t be an endless grind, and from what I’ve seen in other interviews, Larian understands that too. They have a couple things they still want(ed) to work on and then move on to their next project(s).

          They definitely shipped a complete product last August. So complete that a lot of the industry, or at least a loud minority, was getting upset at the raised standards (lol). I don’t see how any consumer could complain.

        • vxx@lemmy.world
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          1 year ago

          The guy was arguing that users can’t expect live service updates but have to wait for longer cycles for updates i n their game, so the devs don’t get grinded to death.

    • Pyro@pawb.social
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      1 year ago

      They were working on it for patches and such. Plus they are probably starting the “next big thing” and having your dev team leave kinda hurts that xp