• archonet@lemy.lol
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    3 months ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier@suppo.fi
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      3 months ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

      • sugar_in_your_tea@sh.itjust.works
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        3 months ago

        Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.

        So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.

    • TassieTosser@aussie.zone
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      3 months ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

  • KoboldCoterie@pawb.social
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    3 months ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

  • Scrubbles@poptalk.scrubbles.tech
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    3 months ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • Flyswat@lemmy.dbzer0.com
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      3 months ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

    • Encrypt-Keeper@lemmy.world
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      3 months ago

      Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

      We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

    • funkless_eck@sh.itjust.works
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      3 months ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

      • lud@lemm.ee
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        3 months ago

        50-60k for a week‽.

        That’s almost pretty much double the average monthly salary here.

        • funkless_eck@sh.itjust.works
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          3 months ago

          a year to work a full time job I meant.

          edit: I looked it up, average - 50th percentile - is actually $79k per annum. Still not crazy money for a full time job.

          • lud@lemm.ee
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            3 months ago

            Lol, I also messed up the currency conversion. Of course we don’t earn around 30k USD a month. That would be insane. We earn on average around 30-35k SEK a month which is much less.

  • De_Narm@lemmy.world
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    3 months ago

    I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.

    • boletus@sh.itjust.works
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      3 months ago

      Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

    • Microplasticbrain@lemm.ee
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      3 months ago

      Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

  • SSJMarx@lemm.ee
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    3 months ago

    This is true, but it’s not like Bethesda’s past few games inspire a lot of confidence.

    • arefx@lemmy.ml
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      3 months ago

      Fall Out 4, mediocre.

      Fall Out 76, bad.

      Starfield, bad.

      I fully expect tes6 to be ass.

      • celsiustimeline@lemmy.dbzer0.com
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        3 months ago

        I firmly believe that if Fallout 4 wasn’t made on the ancient CE, it could have been legendary. There’s so many good ideas in Fallout 4, you can see what kind of game the devs really wanted to make, but it feels so clunky.

        • taladar@sh.itjust.works
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          3 months ago

          Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.

          • leftytighty@slrpnk.net
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            3 months ago

            and this fact makes things worse because it’s their in-house engine and if they can’t make their ideas and execution work on their own framework that’s an even bigger failure. It’s not like they were trying to learn Unreal while making their game

            • Cethin@lemmy.zip
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              3 months ago

              Their engine is not the issue. Starfield in particular needed a lot more investment into making their engine work for that style of game, but it is functional for FO and TES. Switching to UE would require building a ton of tools, creating a lot of new tech, and having the team learn to use it. UE isn’t just some perfect engine you can swap over to. It has tons of issues and things you need to learn. The bones of it are as old as the Creation Engine’s too.

              My biggest issue with Starfield was the writing. The stories were boring and mostly didn’t make sense. They also forced you down one or two paths, even when other options should have been available. This is also true for their other games, but much less noticeable.

              They’ve also been removing the player’s ability to make their own fun in the world, and instead you just have to follow what they’ve given you. For example, no spell crafting in Skyrim, and very limited enchanting. Why? They still aren’t balanced. They’re just less fun and interesting.

              • leftytighty@slrpnk.net
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                3 months ago

                points taken, but what I meant was that they of all people should be able to make the best possible game on their engine. if they were making the game on a new engine it’d be easier to understand if their eyes were bigger than their stomach due to their inexperience

      • Fedizen@lemmy.world
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        3 months ago

        been playing Fallout:NV and its so good. They should go back to using elder scrolls as a way to show off new engines and then license them out to new companies to make games.

        Skyrim should be seen as an abberation here. If the game turns out good thats just a plus

  • circuitfarmer@lemmy.sdf.org
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    3 months ago

    What a cop-out.

    Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

    This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.

    • redfellow@sopuli.xyz
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      3 months ago

      There is no modern Bethesda. They are still making games based on 15 year old standards, with an engine a lot older and technically more debted than that.

      It’s kinda like trying to make Edward Scissorhands a brain surgeon by adding a few more rubberbands between the blades.

      • leftzero@lemmynsfw.com
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        3 months ago

        They are still making games based on 15 year old standards

        If only. Daggerfall was great for its time, Morrowind was and still remains a classic masterpiece.

        The enshittification started with Oblivion, and only got worse from there.

  • فریدون حسینی@vegantheoryclub.org
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    3 months ago

    It’s too late for me to care. I grew up with TES. I played daggerfall when I was 15 on my pentium. Then every few years a new amazing game came out. Then after sky rim it stopped. I’m in my 40s now and don’t have the time. This game should have come out in 2016 at the latest.

    • SturgiesYrFase@lemmy.ml
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      3 months ago

      I mean… Skyrim is ok, I wouldn’t say it’s amazing…one of the weakest installments of TES. And then they beat every last cent out of it.

      This game should have come out in 2016 at the latest.

      Absolutely. I’m surprised they didn’t try to release a version for calculators…

    • ano_ba_to@sopuli.xyz
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      3 months ago

      I was hoping after the graphical upgrade with Morrowind that they’d bring back interesting mechanics from Daggerfall, but they went the complete opposite direction for the money.

  • WolfdadCigarette@threads.net@sh.itjust.works
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    3 months ago

    Do what was done with Skyrim but make the dungeon puzzles less terrible, remove the horrific bugs, and make the setting a desert or lush forest. Boom, billion dollar game. Send me money, Todd.

  • blockheadjt@sh.itjust.works
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    3 months ago

    It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

    • Cethin@lemmy.zip
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      3 months ago

      I love how you can probably accurately guess someone’s age by if they think Skyrim was the best Bethesda game. It was bland and boring, but pretty, in my opinion.

  • ArcaneSlime@lemmy.dbzer0.com
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    3 months ago

    Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.

    I’m not sure I’ll be picking it up tbh.

  • chonglibloodsport@lemmy.world
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    3 months ago

    How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

    • Ketram@lemmy.blahaj.zone
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      3 months ago

      The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.

      People don’t want to think about the reality of it, they just want content to devour.