• sundray@lemmus.org
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    2 months ago

    Meanwhile, in Star Wars:

    “This is Snow World. It’s all snow there. That is Wet World. The whole planet is wet. Over there is Sand World. Nothing but sand everywhere.”

  • Deconceptualist@lemm.ee
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    2 months ago

    Eh, except so many double-down (or triple) on the swamps and caves while omitting more interesting settings like glaciers, oases, rainforests, and river deltas.

    • Karjalan@lemmy.world
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      2 months ago

      People “this game is so unrealistic, there’s no way these biomes would be this close and distinct”

      Also people “flying through space for weeks to visit a baren rock is so bullshit and biting”

    • zagaberoo@sopuli.xyz
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      2 months ago

      It’s funny that a desire for biome diversity has led in a small way to a kind of sameyness. Not so much a criticism as an amusing little irony.

      • RogueBanana@lemmy.zip
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        2 months ago

        If a game is supposed to take after earth then ofc its gonna look like earth. I don’t really see the point here. The last couple open world game I have played are cyberpunk and satisfactory so I definitely don’t see the point here.

        • Wereduck@lemmy.blahaj.zone
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          2 months ago

          Satisfactory is a fairly good example of it (and also a game I am obsessed with). Games differentiate areas with biomes often, but the position of biomes often follows no climate logic. Having a rainforest and high desert and boreal forest, each maybe 1km x 1km within a 5x5 km area, with stark borders between them would be utterly bizarre on earth. Satisfactory does it’s part to hide this by having such a maze like layout, broken up by the steep karst landscape, with no clear line of sight across the whole map most of the time, but a lot of games just let that be something we suspend our disbelief for in order to have more variety in the game. Satisfactory also can do some hand waving of it through the implication that it’s some sort of alien garden world as well, and might be ecologically influenced by an entity which may be pursuing variety (that said I haven’t gathered all the mercer spheres, that’s just the vibe I get fairly early in the game). The bizarreness is reduced by not having a taiga or frozen desert in that same 5km x 5km region, something some games will include so they can have a snowy place as well.

          • RogueBanana@lemmy.zip
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            2 months ago

            That is something I am completely happy with. I certainly can’t think of a better way to implement the biomes and variety with the restrictions of game development and scope in mind.

            But my main point was that the games doesn’t feel similar just because they all have biomes, not exactly on the feasibility which can’t really be put together logically within a small limited map. There always a balance between logic, practicality and entertainment value.

    • bstix@feddit.dk
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      2 months ago

      It’s critical because world invention is not inventive or imaginary. It’s always only a gross misrepresentation of the northern hemisphere on Earth.

  • TachyonTele@lemm.ee
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    2 months ago

    Well yeah. You gotta have sound in a videogame. That’s a no brainer.

    And although you no longer need to have your TV on channel 3 or 4, you do need to use an input for it.

  • Sabata@ani.social
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    2 months ago

    I hate the whole top right section. Those are usually the boring filler zones.