• nanoUFO@sh.itjust.worksM
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    8 months ago

    Think most people are more interested in what Larian is cooking up, the IP barely matters.

    • Asafum@feddit.nl
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      8 months ago

      Exactly. This headline read as “Interested investors want to throw money at someone because BG3 did so well and then demand they release a half finished product so they can meet their quarterly financial date.”

      • SkyezOpen@lemmy.world
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        8 months ago

        I think people are sort of over wotc ever since the OGL fiasco, plus milking mtg for all it’s worth. This is probably a result.

    • FenrirIII@lemmy.world
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      8 months ago

      I’m in the opposite group. I don’t care for Larian’s games (though I wish them the best) and I was very let down when they made the latest Baldur’s Gate.

      • Cyberspark@sh.itjust.works
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        8 months ago

        Not sure why you’re being down voted, it’s a reasonable opinion to have if you don’t like their games. I feel the same about the originals. I tried them and respect them a lot, but they’re just not for me.

        • FenrirIII@lemmy.world
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          8 months ago

          BG3 has insane fanboys who don’t accept any criticism of it. It makes it difficult to review games any more

          • Cyberspark@sh.itjust.works
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            8 months ago

            I think a fair few people have tied their identity to products so they feel like it’s a personal attack to not agree or not like something they like.

            • Lesrid@lemm.ee
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              8 months ago

              The triumph of modern marketing. The company is my friend and the product is my child.

              • yuri@pawb.social
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                8 months ago

                Picturing someone downvoting this makes me giggle. I guess people don’t like getting read that hard lmao

            • Coelacanth@feddit.nu
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              8 months ago

              That’s a tale as old as time, whether it is heritage, nations, religions or products people tie their identity to.

      • Coelacanth@feddit.nu
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        8 months ago

        Don’t think people should downvote you for this opinion, especially with you even being respectful about it.

        I had a good time with BG3 (though I’m less high on it than most people), but at the end of the day it’s clearly a Larian-game. If you didn’t like the Divinity series you probably won’t enjoy BG3, and if you had hoped for a BG 1&2 feel, you would probably be a bit let down.

        • Lesrid@lemm.ee
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          8 months ago

          One thing I appreciate between BG3 and their Original Sin series is that the latter games felt like turn based Splatoon whereas the former has much less surface spam barrelmancy (though it is still present)

          • Coelacanth@feddit.nu
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            8 months ago

            I know what you mean - and combat in D:OS2 would often devolve into pure silliness - but at the same time their proprietary systems also had more play and more interesting wrinkles to them than the 5E they were shackled to in BG3. I can’t decide which I think is better really.

            • Paradachshund@lemmy.today
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              8 months ago

              I found the surface interactions to be really cool, and I think overall I like divinity 2’s combat more. That being said, all the jumping/pushing stuff from BG3 is amazing and I would love to see that added to s future divinity game.

      • _tezz@lemmy.world
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        8 months ago

        Just curious, what was the let down(s) for you? I feel like they were pretty transparent about what the game was gonna be through the whole dev cycle

        • FenrirIII@lemmy.world
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          8 months ago

          I simply do not like how Larian handles combat encounters or their reliance on environmental damage/restrictions that are always against the player.

          • _tezz@lemmy.world
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            8 months ago

            That’s fair, unless you do some wacky stuff they do rely a lot on forcing environmental interactions, if you don’t want fights to drag.

    • teft@lemmy.world
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      8 months ago

      I have a feeling this will just be a cash grab to milk the IP for as much as they can.

    • Revonult@lemmy.world
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      8 months ago

      I think Owlcat makes fantastic dnd games. They made Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Rogue Trader. They could certainly do more than half as good as Larian. However, their big problem with pathfinder games is that they are stupid long and kinda bog down with so so so many items and talents in the late game.

    • Neato@ttrpg.network
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      8 months ago

      Yeah. I’d abandon the series until someone can do a high quality one that’s different though it’s not a clear comparison.

    • samus12345@lemmy.world
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      8 months ago

      I think a lot of people could IF they didn’t have publishers ruining it to please shareholders.

  • Goblin_Mode@ttrpg.network
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    8 months ago
    1. Old series that has a decent following of mostly niche dedicated fans is left to sit without a new installment for many years.

    2. New title is announced. It’s sells gang-busters and flips the community on its head.

    3. Corporate Executives prioritize short term profits and begin planning a quick and easy cash grab. !

    4. Second new installment comes out. It is a shell of the previous title with the soul sucked clean out.

    5. Fans are dissapointed and outside of a small niche following the game series falls into obscurity.

    6. Repeat.

    ! we are here right now

    Look… Maybe BG4 will be good. But after watching this exact cycle play out over and over again for the past decade I’m not sure how you can expect anything else.

    • Buddahriffic@lemmy.world
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      8 months ago

      When will the business world realize that anything business majors are given control of turns to shit. Like I know that it’s not impossible for a AAA game to be good but I also know that most companies that can handle that kind of a budget are run by people who just think gamers love throwing money at anything labeled “video game”, proved by so many out of touch quotes.

      Like the BlizzCon “don’t you have phones?” showed that Blizzard didn’t even realize that their main demographic and shitty f2p phone games didn’t have much overlap.

      Or EA’s “sense of satisfaction” was transparent when they give a paid path to skip a ridiculously tuned grind.

      Or Ubisoft’s “AAAA” said they hadn’t even noticed that “AAA” was starting to be considered synonymous with “shit”.

      The funny part is that they aren’t even wrong about the potential to make a lot of money from video games, it’s just not by using business major tricks to extract the maximum short term gains or approaching making a video game by thinking about how to make the most money from it.

      • Queen HawlSera@lemm.ee
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        8 months ago

        I remember when Disney fired Avalanche from Disney Infinity… Apparently some guy at Disney learned how cheap it was to make Mobile Games and how much money they made, erroneously assuming that this was where the gaming market was going and how development studios would soon be “Out of jobs” with how “Simple” it was getting…

        He was a god damn moron

        God, “Do you guys not have phones?” was just… embarrassing, the fact that they needed to be asked if this was an April Fools joke before the crowd understood what was happening is… yeesh

        • Buddahriffic@lemmy.world
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          8 months ago

          I’m not saying business majors shouldn’t be involved at all, they just shouldn’t be making major game design decisions that the people who have a passion for making a great game disagree with.

          It all comes down to the main motivation for doing the work. If the passion guiding the overall operation is about making a great x, then IMO it is much more likely to succeed than if the passion is about making money from making x.

          When it’s a large company involved, that can be mitigated by finding people who are passionate about the x instead of just the money, but all the orders of “do it this less fun way because it will make us more money” can kill that passion over time or even just cancel out the positive effect that passion had on the game.

          • Queen HawlSera@lemm.ee
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            8 months ago

            I’m reminded of the guy who busted his balls trying to get Fallout 1 to be a thing when Interplay had no faith in it, only to be “rewarded” by being overly worked and underpaid to rush out a sequel…

            And the release parties for Tomb Raider that the devs literally weren’t invited to, just suits and press people acting like they were the ones who made the game.

    • harrys_balzac@lemmy.dbzer0.com
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      8 months ago

      Baldurs Gate 4: From EA. $99 for the base game. Then you have the season pass with unique characters (squirrels you can kick), as well as character DLCs, then don’t forget all the skins. Oh! Did we mention that Act 2 and Act 3 are sold separately?

    • beebarfbadger@lemmy.world
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      8 months ago

      Yeah, but it’s a straight terrible port from a mobile game with a solid gacha foundation and Baldur’s Gate skins tacked on. Also you need to subscribe and pay a weekly fee to get access to the premium lockboxes that may or may not (spoiler: they do not) give you the characters/skins/whatever that you actually came for. Everything is time-gated unless you pay more of the premium currency to be allowed to grind more for a chance that won’t proc anyway unless you go into debt to buy enough crates.

      • el_bhm@lemm.ee
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        8 months ago

        KONAMI bursts into the room with a raging hard on, yelling KEPT YOU WAITING, HUH?

  • Conyak@lemmy.tf
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    8 months ago

    I’m good. Not really interested in supporting Hasbro after all that’s happened since BG3 released.

  • givesomefucks@lemmy.world
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    8 months ago

    BG2 was a huge game too, and it took 25 years for a sequel.

    They’re not going to pick a studio and crank out bg4 in just a couple years.

    I’ll be surprised if it takes less than a decade.

    • reversebananimals@lemmy.world
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      8 months ago

      WOTC can put the name “Baldurs Gate 4” on whatever they want. They could make a Farmville clone in 2 months and release it as “Baldurs Gate 4” if they want. They own the copyright.

      It just won’t be good.

    • li10@feddit.uk
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      8 months ago

      Isn’t Wizards of the Coast scummy af?

      Larian are the studio with integrity, why wouldn’t Wizards of the Coast go for the cash grab?

      • Godort@lemm.ee
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        8 months ago

        My understanding is that Wizards is mostly pretty good. Its their corpo overlords at Hasbro to watch for

        • rockSlayer@lemmy.world
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          8 months ago

          Let me tell you as an employee at a studio where the parent company is widely viewed as shitty: it doesn’t matter. The rot starts at the head, and even good managers can get shitty. My workplace unionized and got recognition, and our overwhelmingly liked manager then went and violated status quo.

          Did Hasbro or WotC send the Pinkertons after that guy who got a pre release card? It doesn’t matter, because a corporation that owns the IP still sent the Pinkertons after a random customer.

        • Banrik@kbin.social
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          8 months ago

          WotC is a division of Hasbro now & if you use MtG as a reference you can see the plan seems to be to drain the swamp. I think in their shareholders meetings they want MtG to double its earning in 4 years… So I’d imagine they’re looking for angles on D&D & BG may be the flagship for this.

        • CileTheSane@lemmy.ca
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          8 months ago

          Was it WotC or Hasbro that sent Pinkerton’s to someone’s house to steal their Magic cards because a retailer accidentally sold them cards from the new set a couple days too early?

    • Björn Tantau@swg-empire.de
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      8 months ago

      The problem is that Hasbro is desperately trying to make more money from WotC. But fairly recent actions indicate that they don’t have players’ best interests at heart. They fired all the contacts that Larian worked with. So nobody is left who has even a modicum of insight into how BG3 was done so well.

      I fear several cheap cash grabs are in store for us. The first will probably be a quick and dirty DLC that will come out in a year or two.

    • rtxn@lemmy.world
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      8 months ago

      Yeah, cranking out another entry to capitalize on BG3’s success would be a terrible move. I’m so glad Hasbro/WotC are not known for making terrible moves. That would be so unlike them to trade in goodwill for short-term profits.

    • misk@sopuli.xyzOP
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      8 months ago

      It took less than 2 years to release BG2 after BG1. In the meantime Bioware licensed Infinity Engine to Black Isle who released Planescape Torment and Icewind Dale one year apart.

      It took Larian 6 years to develop BG3 after Divinity 2. They moved on to their new game but that engine and assets could be similarily licensed to other studios to churn out some games using similar or simplified formula.

        • misk@sopuli.xyzOP
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          8 months ago

          That’s certain but licensing engine could be additional revenue stream for Larian. They benefit from cRPG market becoming more mainstream too. And I’d kill for more games with couch coop implemented this well.