The training/intro sergeant sounded just like one of my actual sergeants.
LOL. Played that game for years. Did the whole clan thing. It was pretty good fun
I think this one is the one where a player used the first aid knowledge learnt in game to save someone’s life irl?
Wasn’t it a guy responding to a vehicle accident and he credited America’s Army for teaching him about triaging patients? I think it stuck in my mind for the egregious click-baity headline.
I remember a story making the rounds about that as well, waaay back.
Its not implausible. The medic training was pretty thorough compared basically any other video game ever, and if all you’re really trying to do is stop massive bloodloss ASAP, knowing how to dress a wound and apply a tourniquet absolutely can be the difference between dying before the ambulance arrives and not.
Oh man, was it version 2.1 or 2.4 that was the best? I think it was the one where urban assault was released. So many hrs playing until 3.0. There was a test to be able to play medic in the game. It taught basic first aid.
It was actually pretty good. I remember having to pass an ingame training course to use the medic class. I still vaguely remember how to apply a tourniquet lol
Yeah the game was shockingly good for what it was
I still vaguely remember how to apply a tourniquet lol
Do blood sweep on individual. On the affect limb place tourniquet high and tight into the groin/armpit as possible. Velcro firmly. Twist stick until you think the stick will break (ignore screams of person you’re applying it to). Write the time on the tourniquet so the medics know what to do about it later.
I remember from my own time in recruit training they taught us to kneel on the affected artery while we were applying the tourniquet, which isn’t exactly comfortable for the person receiving. It turned into a game of basically hurting each other as much as possible while practicing applying the tourniquet, lmao.
This was the Marines though, not the Army.
I think when it first released in 2002 they would have taught two inches above the wound. High and tight for all purposes came later as the default trained procedure.
The last 2 points seem to be extra important, especially ignoring the screams
The first iteration had a rules of war/ethics type system where as well as K/D ratios etc. it gave you a rank for how well you obeyed the rules of war. I remember I number of articles talking about how abysmally low all the scores were.
The game was such a realistic representation of the US army that players could just war crime to their hearts content with no repercussions.
First match I played after the training I panicked and ended up killing a team mate and ended up at Leavenworth lmao never played again after that.
I unintentionally TKed people on the bridge map constantly. It was a fun game though.
People were in an uproar over “indoctrination” by the game. If your child can be convinced to join the army by playing that game… maybe it’s for the best.
To be fair, it was a video game aimed at children to teach them how to be good soldiers during a time when the US was entering a deeply unpopular war under false pretenses.
Around the same time there were all sorts of lawsuits surrounding video games and their effects on children, so maybe it was a double whammy.
Regardless of any claims for or against violent video games, the Army shouldn’t be recruiting like that.
Do you remember when people figured out, on certain maps… stand exactly here (in spawn), fire a grenade launcher at this exact pixel in the skybox, and 80% of the enemy team is now dead?
We had those but nade throws in the original call of duty.
Was a good way to end up getting kicked if you did it in the first 10 seconds on some servers.
Played the Hill capture point map a lot (48east) it was a really simple shot from either side once you saw someone do it. But a server full of regulars could kinda police that shit.
Ya, idk how this would recruit someone into infantry. I played it for a little bit and it was a getting shot simulator. Idk if I ever even saw someone on the other team.
Every game I play teaches me that I will immediately die in real life if anything bad ever happens.
Every FPS - shot dead immediately. No respawning.
Scary game - heart attack immediately.
Every sword game - maimed horrifically.
Zombie apocalypse - eaten immediately, and I’ll turn into a fat one that explodes later.
Every sword game - maimed horrifically.
I seem to recall Bushido Blade crudely implemented this in the late 90’s, introducing rudimentary disablements on a Fallout-style limb system that would slow you down if you took a slash to the leg, or render your hand ineffective if you were struck there.
The slow march into middle age is making my memories fuzzy.
Bushido Blade was our jam back in the day.
They was also a really cool samurai game called Way of the Samurai (i think) that had complex combat, and like 100 different ending or something.
Way of the Samurai is amazing. 3&4 are on GOG if memory serves. In 4, you can literally get an ending by getting right back on your boat and fucking off to a less murdery town.
Yep those games are also very funny lol, I didn’t get it at first when I played as a teen, but trying it again I see I was just dumb and impatient.
Oh sweet, I had no idea there’s was more than 2. Thanks
Yep, pretty damn messed up. They put out like 3 or 4 of them before I guess enough people complained about the overt propaganda targeting minors
Played this a lot. My favorite map is bridge.
Same.
Something soo satisfying about shooting snipers who thought you should stick the barrel out if the upstairs windows
Now they just pay Activision to do that on their behalf with CoD.
then they realized pouring money into actual game studios with more cost-effective
A few things about America’s Army:
It may (I am 90%, but not 100% sure of this) have been the first PC, online, FPS to feature ragdoll physics for dead players.
It employed a… rather baffling way of doing team conflicts:
You are always on Team America, and the opposing team is always Team Generic Terrorists.
What this results in is… you have your M4. You are shooting at bad guys with AK74su’s. But… from the opposing team’s POV, its the same.
So, if you kill someone… you can now pick up an AK74su. Even though from their POV they dropped an M4.
And so on, with rough equivalents as an SVD and an M110, an RPK and an M249.
These ‘picked up’ weapons would basically morph into having the ballistics of the Eastern Bloc weapon at the point they were picked up.
Very weird, I’ve never seen another game do that.
The game also had a good number of training courses, many of which were initially bugged as all hell.
I remember the SERE course failing me consistently, showing that I had been detected by guards who are apparently able to see through boulders or 30 feet of a hill (the camera would show you how you were spotted like a ‘deathcam’ and it was quite obvious it was often total bs).
Also, in certain training missions it was possible to shoot your instructor.
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
Also, in certain training missions it was possible to shoot your instructor.
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
Hilarious! I guess adding permadeath to the game would’nt’ve helped with the recruiting mission, but this feels like it’s in the same spirit.
The game had a whole system of ranks and qualifications based off actual Army ranks and skills.
You had to do pretty comprehensive medical training before you could be a field medic, you had to qualify as a marksman to be able to use a DMR, you had to pass the SERE school before I think night time missions and NVGs could be used, had to complete parachute training before levels you’d paradrop into, etc, and these would become available as you reached a certain number of kills or successful missions or what not.
Basically, it had a persistent progression system, and it was quite in depth…
… And if you did things like tons of team killing, or killing the instructor, not only would you end up in the brig… you’d have basically all of your progress reset.
Its about as close as you can get to permadeath in a round based, pvp shooter.
All these ideas are genuinely cool as hell, I can just imagine how a modern game would ruin them by having players pay to get out of jail early or to get access to stuff that’s supposed to be unlocked.
RoE RoE RoE your boat, gently down the stream
How extensive was the medical training really?
I recall it being fully simulated. You had to walk into a class room and sit down and watch a like 45min (maybe? Idk this was over a decade ago) presentation on an overhead where an instructor went over a combat life saver course. You’d have a test to answer with multiple choice questions that you had to pass at the end lol
This would result in you being sent to the brig: Log in to your account, and for a week, all you get is a view from inside a prison cell, no game menus or options at all, rofl.
shooting at dead bodies also put you in jail but I think it was only for 15 or 30 minutes or something certainly not a full week
You are always on Team America, and the opposing team is always Team Generic Terrorists. (With 80s/90s movie era costumes for the bad guys, dependent on map location)
The enemy is dumb, they think we’re the enemy but they are the enemy!
Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate
In SOI this was referred to as the fuck zone, because it was 14-34 meters (this is 15 years ago, memory’s hazy). Crude joke, but effective mnemonoic device. Was related to the number of rotations for the round.
In my civilian life, handled a case before the Armed Services Board of Contract Appeals related to mortar rounds, and his contracted had been terminated because the paint thickness had an effect on the arming distance.
Oh, final thing: I am pretty sure this was the first online PC FPS that modelled that M203 projectiles must travel a certain distance before the explosive charge will detonate, so taking out someone with an M203 round to the face, non explosively, became a way to humiliate people, as you either had to be pretty skilled to do it , or your opponent had to have very poor situational awareness.
Oh wow, it is maybe a first. I remember doing that in Modern Warfare 2 quite a bit, but didn’t realize how much this game pre-dates it.
Super fuckin dystopian
You never played as the “bad guys”. You and your team on your screen were always American, 100% of the time. The terrorists you were fighting saw a presentation on their own screen that you were the godless terrorists, and they were the heroic Americans. No one was ever the bad guys. Except, some “other” in some distant place. But not you.
We had heated arguments at one place I worked when AA wanted to hire us for some short contract. The one side of the argument was, guys, they literally just want us to set up and configure one web service for them. I don’t think we’re gonna wind up killing anyone from the global south in the course of setting up that server. The other side, which I remember verbatim, came in the form of a heated retort:
“Would you set up a blah blah blah server for the NAZIS?”
Lemmy guess, seeming as this is Lemmy, you were calling the US Army Nazis?
I honestly cannot remember whether it was me or the other lefty guy that was comparing the US army to the Nazis. But yes, one of us was.
To be fair it was called “America’s army”. Not CoD, not Battlefield.
I absolutely remember playing America’s Army. It took me like six attempts but I finally got it installed lol
I remember playing this one too