2 picks for me: Stardew Valley, most boring shit ever, I don’t see the appeal, seriously how the hell did that thing sold 20 million copies?
And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I’ve finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there’s nothing to enjoy in its massive pointless world.
FIFA. Every man and boy in England loves FIFA, except me. I find it totally boring and pointless.
The game is popular but isn’t universally beloved, even the fans hate it, but they got the monopoly in football games
Just like any sport game, I only enjoy FIFA in small doses.
Sports games are literally the definition of “playing the same game over and over again”. I can only ever do maybe a handful of games in a “season” before I start just simming and focusing solely on the management side of things. And even that doesn’t last more than a season. I don’t think there’s any sports game where I’ve run more than one or two seasons.
PES back in the day had an amazing manager mode. And become a legend mode was so much better than fifa career. Being just one player and starting in small forgotten clubs and going all the way up to the champions league plus trying to win the “fifa” World Cup was addicting back in the day.
Anyone looking to scratch that itch on PC, consider looking up SP Football Life. Totally free and excellent.
Sensible Soccer was the last football game I was able to get into.
On the Amiga, not the shitty remake.
Sociable Soccer isn’t that bad. But it definitely doesn’t beat SWOS
Amiga games were so good.
the only sports games I ever enjoyed were snes NHL 98 and mario hoops
Elden ring yawwwwn.
It’s beautiful, and it seems like an interesting world, but learning exactly how to dodgerollattack for every enemy with deliberately delayed reflexes is not my kinda fun.
I’ll go ahead and say this also includes all “Souls-like” games for me.
Combat seems clunky, buggy, and unnecessarily difficult. I don’t have a ton of time to play games, so when I do, I want it to be relaxing.
Very well said. I played with a buddy for like 50 hours before I admitted I just wasn’t having fun.
I hear the lore’s really interesting and some guy linked me a YouTube channel full of elden ring lore so I might look into that.
But playing it, not so much.
I don’t even think the lore is interesting. I played maybe 5 hours before giving up because my friend told me that the creator literally wrote the story and then had them scramble it up and remove sections so you’ll never ever get the actual full story. Then they proceed to hide it behind a bunch of meaningless drivel. Utterly stupid game to me.
That doesn’t sound like engaging plot delivery on part of the creator, and the gameplay wasn’t my style at all, although I did like the character, creature and world design and am interested to see how this guy presents the lore.
As it was introduced to me, it’s a guy who enjoyed playing but really enjoyed the main story and wen into a deep dive connecting every little scrap of lore to put together a full history.
I like that kind of stuff, so I’ll give it a whirl
Any first person shooter. I’m just not into something that requires that kind of reflexes and precision, especially with a first person perspective where you can be killed instantly from behind.
I agree. On top of that, I get motion sick really easily, so I can play a lot of FPS games for about 15 minutes max.
First person shooters are just dumbed down point and click games.
It is like they just removed the entire puzzle element, so you can play brainless.
Or if you develop wrist pain… most FPSs just go right out the window. Or you play on controller and get whomped by the mouse and keyboard players.
Controller is actually better in most modern FPS games due to over tuned aim assist. Gone are the days of mnk supremacy in fps games
Maybe I’m just bad then. Wouldn’t surprise me 😬
The way it’s worked for a few years is that the bottom half of controller players are about even with the mid tier mnk players and then the top tier controller players are better than the top tier mnk players.
It’s not an issue if you only play casually, but if you get into the high level competitive stuff it quickly becomes seen.
I wish I was bad enough to not be part of the group affected. Games would be so much more fun
Pretty much every first party Nintendo game, especially Mario and the Zelda series. I’ve had some enjoyment from the 2D era Zelda games at least, but have yet to finish any of them as they just don’t seem to hold my attention.
I’ll reserve my judgement on the most recent Zelda game as I understand it’s quite different from the classic 3D and 2D games, but I don’t have any particular desire to give Nintendo money given their increasingly lawyer heavy behaviour.
Trust me, breath of the wild is boring as shit. Very directionless.
I really enjoyed Breath of the Wild although I haven’t tried Tears for the Kingdom. It really suited me but it’s lack of direction is how I play every open world game anyway. I actually can’t go back to other AAA open world games without getting irritated by how hand holding and limiting they are of their own medium, but it wasn’t just breath of the wild that made me realise that.
I’d you enjoyed Breath of the Wild, you’ll probably love Tears of the Kingdom. Some people felt it wasn’t different enough from Breath of the Wild, but there’s so much more to explore. And there was a part in the story that was so emotional, it made me ugly cry.
I am pretty sure I’d love tears of the kingdom, I just don’t have a switch.vi played breath of the wild on a friend’s Wii U years ago while living with him, then tried to replay it with an emulator a while later but encountered a few big bugs.
My hope is to just wait 5 years and play a stable emulation of Tears of the Kingdom, or maybe by then I’ll be able to pick that and the console up quick.
I never really got into the Pokémon games. Don’t find turn-based combat very fun. I mean, I guess turn-based is easy and relaxing for when you just want to put your game down and take breaks.
Oh man I hate turn based combat. It’s the worst possible combat system. If you try to fight enemies more powerful or numerous than you, you just lose and that’s all there is to it. Anything besides turn based actually allows you to benefit from skill and strategy. Factors besides enemy numbers and level play a much larger role in how the fighting plays out.
Turn based > real time rpgs.
Why tho? You have very little control over how the combat plays out with turn based.
I am sincerely curious what kind of turn-based RPGs you have been playing where you dont have complete control over your actions and the combat. The only real difference between action and turn based is that in the latter things happen in a syncronous, lockstep manner. And the reason for that is to allow the player to think every action through. The outcome of the combat should be a product of your good and bad decisions. Hence why turn-based games tend to be more tactical.
Also, in my experience, turn-based RPGs tend to offer a much wider range of actions for the player to choose from. The same would probably not be feasable in an (pure) action RPG due to its real-time nature.
The quintessential turn-based game is chess. Are you telling me that you think chess does not require skill or that the players are not in control?
Not really, a good RPG gives you your stats and let’s your upgrade how you want, that affects speed and turns.
Your favorite color is probably white.
Is actually black.
You think they would’ve known, I mean Dracula is in your name
Anything besides turn based actually allows you to benefit from skill and strategy
korean mmos entered the chat
For anyone unaware, pretty much every korean mmo game is a numbers game, where skill and strategy always lose to numbers.
I’ve just never gotten into Pokemon. The games just feel like 99% grinding. I’m sure that’s an incredibly unpopular opinion, but I still find them unspeakably dull.
It’s weird, because Pokémon didn’t invent turn-based RPG’s, nor did they even invent the pocket monster genre because Dragon Warrior Monster arguably had a better game than Pokémon out around the same time - with more monsters, breeding, and a better storyline.
But Red/Blue and Gold/Silver were great games of their time. Very basic, but great, mostly because of the world built around them. If you didn’t appreciate Pokémon, it’s probably easy to see why you’d find it dull.
Worth mentioning, regarding Dragon Quest, the monster teaming up with the player was added in DQ5, back in 1992, something that was arguably first introduced in Megami Tensei 2 (1990). Dragon Quest Monster was released only in 1998, after the first pokemon games.
What set pokemon apart from them was the amount of pokemon you could get. That Game Freak managed to cram another 100 in Gold/Silver, a night/day cycle, berries, friendship, breeding and the entire original Kanto region in a gameboy color cart is a small miracle
I don’t even mind some turn-based RPGs. I mentioned Wasteland in another comment, which I loved. Wasteland was basically remade as Fallout 1. Fallout 1, 2 and the Wasteland games which now have their own sequels are all turn-based RPGs, but they give you so many more options than Pokemon and they are also about team building since you don’t play as a single character.
I guess Pokemon was just not the game for me. 🤷♂️
If you look at the first game from a historic perspective
The first game basically was an open world RPG with 151 unique characters with each their strengths and weaknesses, and their own attacks, and all could be customised. Running on a handheld that previously could only play Tetris.
It was a freaking coding masterpiece.
But I agree the gameplay loop hasn’t upgraded the way it should. It didn’t evolve with the medium and stuck too much to its roots.
Although the grinding in the newer games has been minimised. You can play through the games without grinding once.
I admit I haven’t played a recent Pokemon game because of my previous experiences, but I’m open to checking a new one out at some point if the grinding has been reduced. Thanks.
Factorio is a total slog to me. Which is funny, because my favorite game of all time is Satisfactory.
I haven’t been able to go back to Factorio after playing Satisfactory.
That’s funny, it’s the opposite for me. Got into Satisfactory, loved it. Buddy bought me factorio, and now Satisfactory seems like an extremely feature-neutered version of Factorio.
This is how I’ve always felt about satisfactory. It’s so much more limiting in every way than factorio
I will grant you, you can build much more granular things in Factorio, it’s nittier and grittier. I’m real excited to play the full release this September.
Picked up Satisfactory just a few days ago and I am pretty bored tbh. Does it get better?
How far in are you? If you haven’t started unlocking the MAM tree, I’d start there.
I already got the MAM. Currently working towards delivering those 50 Smart Platings for the space elevator’s platform assembly project.
Oh, then you’re about to unlock phase 1, right? I’d say that’s pretty much the biggest wall in the game. There are others, but the path to unlocking phase 1 is generally the biggest slog.
Yes I think so. Alright, I’ll try to get through that. ^^
Animal Crossing. I have friends who became obsessed with that game. They wouldn’t stop pestering me about how much I would love it, and how I should start playing so we could trade turnips or some shit. Anyways, I bought it. What a weird thing to be obsessed with. It was boring, childish, and pointless. But it was hugely popular for a period of time.
Fucking chore simulator. My roommates couldn’t be assed to do their actual chores, but every morning during covid they’d get up and make sure their fucking farms had whatever the shit they needed.
I bought it for the same reasons and also hated it. It just felt empty and boring. I then had to bite my tongue so hard when those friends would start gushing about their latest Animal Crossing thing.
Anything with that boring lazy Batman Arkham fighting system that they put in every game anymore.
It’s such a shitty mechanic. I don’t understand why people like it. It’s just an extended QuickTime event. The same identical QuickTime event, over and over again, for fucking hours. It wasn’t so bad in Arkham because the stealth was so fun that I never fought unless I had to.
But for 15 years it’s infected every other goddamn game. Shadows of Mordor, Mad Max, Ghosts of Tsushima off the top of my head.
It sucks. It’s awful. Harrumph.
At first I liked it because it was good for people like me who like games but are really not good at them, but yeah, it’s way overdone now.
It’s weird because I always think of it as the Sands of Time combat system.
…ghost of Tsushima has the best and most satisfying combat system in recent memory.
The Perry was the most satisfying in any game (imo obviously).
Well you picked two of my favorite games there… :p
For me it’s Monster Hunter. There’s no appeal to me fighting endless boss fights grinding for better gear. People often compare it to Soulslikes, which I do like. But IMO Monster Hunter doesn’t have the best part of Soulslikes, which is the exploration of an intricate world full of mysteries.
Some friends tried to get me into Destiny 2. It seems really pointless. I recognize the mechanics and aspects common to other games but somehow it just never clicked with me.
I put 1.2k hours into it during lockdown. Not enjoying Destiny 2 is probably the best thing that’s ever happened to your wallet tbh
I had a co worker a few months ago say they needed to head home to their second job after work, curious I Inquired further and it turns out he has just been busting out ~40 hours a week of destiny 2 for a few months now while also working 40 hours a week at our job.
To be fair we work from home 2 days a week so I’m sure he had some cross over work/destiny time.
That sounds about right. It’'s easy to spend ridiculous amounts of time playing during a good annual expansion or particularly good season, especially if you’ve got a clan that plays and raids regularly and/or you use the LFG discord. I used to be the same way, 40-50hrs a week at my peak. But I was in college, I don’t know if I’d have the energy for that and a full time job now.
As someone who enjoyed the tiny sliver of the free part of game, are the story missions worth paying for?
The good main stories are Forsaken (can’t play this anymore afaik), The Witch Queen (may be worth it), and The Final Shape (from what I hear, no context on this one). There’s also some good stories in specific seasons but I don’t know how they’re handling older seasons and whether or not you can still play them. Back when I was actively playing they were cycling them out every year.
A lot of the value in these is the endgame content though. Unless you’re interested in the loot game, lost sectors, exotic missions and/or plan on getting a group together for dungeons and raids, I don’t think it’s worth it. If all you care about is the story, I think you can get much better stories elsewhere.
seriously, I tried playing with my friends for like 2-3 months and had to spend at least $100 just to get the DLCs to play with them. Great investment at this point…
Yup, that tracks. I think it was a total of about $150 for me starting Y3 and up to the beginning of Y4. When D2 is good, it’s REALLY good, and nothing quite compares to grinding that game with a bunch of friends who are also super into it.
My friends I used to play with I actually met in-game when I was F2P. I couldn’t buy the DLCs myself at the time so they just bought me the DLCs (which I still think is wild and I’m unbelievably grateful for). But the content got stale as hell at around Y4 and they stopped playing for the better part of a year. By the time they were back, they still didn’t wanna do most of the content and I was getting burnt out on the power grind every season. Raids became more about the loot, less about having fun. Eventually we all kinda fell off it. By the time I could pay for it myself, only some of them were playing sporadically, and the monetization kept getting more and more insane (like fuck Bungie for thinking dungeon keys were a good idea).
I really miss those days though and I’d pay in a heartbeat if it meant playing like we used to.
Yeah, that makes sense. I’ve had some runs like that on games that were great but just aren’t ever coming back, like PSO and even Half-Life DM or Quake. I agree the monetization is extreme.
I was trying to play with my friend from elementary school, who I had reconnected with after several years. Him, plus a couple of his friends who i sort of know from years ago too. Destiny is his favorite game and he’s been at it for 12 years straight, which is cool, because he knows everything and I could learn from him, but the other two were fairly new, and I was brand new, which unfortunately falls into his tendency to want to be the cool guy who knows everything and tells everyone what to do. Also, we couldn’t play ANY other game, just Destiny 2 for 4 hours a night. Also, I have a bad habit of getting overly drunk around that time. So, it didn’t quite work out. Might still talk to him in the future and might still play Destiny 2 sometime (sorry if that was overly personal ha).
Ditto. Dull as dishwater
I find Smash Bros uniquely frustrating and obtuse.
If someone hands me a controller I’ll button mash away because I’m just here to hang out, but I don’t really like the game either. Ditto Mario Cart
That’s… an interesting one. Uniquely frustrating from what sort of perspective? Like, do other fighting games work for you but platform fighters don’t? Or are fighting games in general just not your thing?
The control scheme, the health bar system, and the general chaos just never hit right for me. I can appreciate the game in a party setting, but maybe a little begrudgingly. In maybe similar veins, I’d prefer Towerfall or Power Stone 2, for example.
Any MOBA
I tried to like FTL, I really did, but it’s just too much RNG for me.
I get the complaint, it feels like it could be so tactical and strategic but often you get fucked by bad luck. But that’s kinda rogue likes for you I guess. Wonder if there was a way to design it differently.
I’m having that problem with slay the spire currently. I’ve spent 50 hours trying to beat it with the witch character, and keep getting fucked by the RNG. FTL I’ve beat with every ship/variation on normal, but it takes a lot of Memorization or looking up events to make sure you’re not screwing yourself. Into the Breach is way less RNG.
Bioshock. I like the story and setting, but I find the actual gameplay to be boring
Same. Played it through using cheats just to get through the story. Bioshock Infinte was a pleasure though.